![]() ![]() Touching the bike horn honks a horn on a big hand at the dummy cog. The music shop has three rows of piano steps in which is interactable. The first row plays duck sounds, the second plays piano sounds, and the third one doesn't play anything. Cymbals around the shop can be played, playing different sounds such as monkeys, guitars, anvils, and cymbals.Ĭlicking and dragging your cursor around can also move the toon to play on the steps. Going around to the Electric Plant at the hill has a big switch that can be flicked on and off. Flicking the switch turns Toontropolis dark and makes a moon appear in the sky. ![]() All the buildings start to sleep until the switch is turned back on to the Daytime. The Toon hall, Library, and Bank can all be seen in the last section of Toontropolis. The Toon hall can be seen with a huge new design, some of the inspiration coming from the Mickey's Toontown Toon hall, with the whistles, cannons, and bell taken for the design. Backing up from the Toon hall onto the path to the Electric Plant will reveal the Cogdominium. Which will make the Library and the Bank shake in fear. The Cogdominum will drop on the Toon hall as it looks around with a menacing look, playing evil music in the background. The elevator doors on the building will open to reveal the Cogs, in which 4 Flunkies and a Big Cheese comes out and wander the town. These cogs and the building cannot be interacted with.ĭisney's Toontown Online runs on the Panda3D game engine. While Panda3D (as an open-source game engine) remains in active development even after Toontown's closure, Disney had considered "remaking" Toontown in a new engine to have more versatility for things like multiple fluid animations. ĭavid Rose, a software engineer at Walt Disney Imagineering, created a "basic version" of Toontown's functionality within Unity. Felipe Lara, a former art/creative director at Disney, was responsible for creating concept art in the general creative direction of what Toontown 2.0 could look like. His work included modeling levels and characters notably, Toons were fully animated including mouths, eyelids, eyebrows, and more all being independently animated. Unfortunately, Toontown's development team realized that it would require a lot of effort to recreate all of the resources from Toontown in the Unity engine. ![]()
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